![]() ![]() Shooter resistance (Armor) will be removed when the Epic Forge update comes around. Melee damage and resistance numbers have been adjusted accordingly. We'll fully removed the passive system, however as this requires rebalancing all Weapon Characteristics, we're just removing Melee Passives (Resistance and Brute Strength) for now. ![]() All this time we've been improving other more promising systems and the Passive System has simply fallen behind. The passive system was introduced as a tentative first step for what could've been a new progression system. The passive system has been subject of controversy, specially when players with similar MMR but also a substantial level difference were matched: They're unlocked for free at level 1/10/30/50/70. ![]() This slot will remain locked until the construction is complete. When you build a new Weapon or Talent, they will be included in a Building Slot. Weapons and Talents now take time to build, but there's a limited amount of things that can be build concurrently. Affinity is no more involved in talent building. Building times can be skipped with gold. Shortcut: It requires destroying a Talent from two rows above + Talent Points + time Cheap: It requires destroying a Talent from the previous row and more time than "Fast", but no Talent Points. Fast: It requires destroying a Talent from the previous row + Talent Points + time. There are three different routes/options to reach each Talent: Building talents further down the grid requires destroying another Talent and time or Talent Points. The talents are now arranged on a grid. All talents are available to you, forever, once you unlock them. The maximum number of cards you could really choose from was limited to 4. Shuffling cards would not get you closer to your objective. The old system was too random, there is no randomness involved in the new system. It's been a long road for the card system, so here are the issues we are addressing with this update. The card system has been remade and cards are called talents now. ![]() Players start with one free slot per weapon and new ones cost 500 gold each. We've implemented a weapon slot system so every character can have five versions of each weapon. Weapons forged with blueprints will be totally free and will have no time requirement. None of the BPs you own now will be taken away, but from now on, players can only get BPs as monthly rewards. Building times can be skipped by spending gold.įor more info on weapon crafting costs, check this thread: īlueprints still exist but they are much better now. Building a weapon has now a time requirement: 20 hours for common weapons and 40 hours for rare ones. Cases can have three sizes (small, medium and big) and three qualities (standard, superior, luxury). Daily rewards now include cases with weapon parts. Now you'll be able to focus all your farming efforts towards the weapons you desire. There are 12 different types of weapon parts and each weapon needs a different subset of parts, but there's A LOT of overlap. This update introduces weapon parts! You'll ALWAYS get weapon parts when playing for them and the match score will determine their quantity. We've reduced gold costs but weapons take time to build, you can either take the reduced cost and wait or spend more gold to get the weapon instantly. There was no choice when spending gold to build weapons. Sometimes all the stakes were on which BP appeared on the reward screen. The randomness in the system was not granular enough. Players were not taking actual decisions, they either had the BP or not. Players who had only invested on finding BPs would feel stuck the day after they played the only match that awarded BPs. Whenever you didn't get the BP you wanted, that match hadn't gotten you closer to your actual objective. We've completely redesigned the Forge since the old Blueprint system was too binary: This means you'll see plenty of unused space on the menus, don't mind too much about it.Įnough about the future, let's talk about HEAVY METAL! There's more coming with the Epic Forge update. This is the first part of a two-step process focused on weapon depth. Welcome to one of the big milestones on our Roadmap! It has been a while, but the patch is finally around the corner and it brings TONS of stuff. ![]()
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